Associate Professor/Assistant Professor (Game Design)
City University of Hong Kong
Kowloon Tong, Hong Kong

City University of Hong Kong is a dynamic, fast-growing university that is pursuing excellence in research and professional education.

As a publicly-funded institution, the University is committed to nurturing and developing students’ talents and creating applicable knowledge to support social and economic advancement.

The University has nine Colleges / Schools. As part of its pursuit of excellence, the University aims to recruit outstanding scholars from all over the world in various disciplines, including business, creative media, data science, energy and environment, engineering, humanities and social sciences, law, science, veterinary medicine and life sciences.

Applications are invited for the above substantiation-track faculty position :

Being the first such institution in the region, the School was founded to nurture a new generation of interdisciplinary artists and creative media professionals, and to develop new ideas and technologies for the creative industries in Hong Kong, Mainland China, and abroad.

Now over a decade later, it continues to espouse and advance these aims as the clear leader in its field.

Students are trained across disciplines spanning computer science, visual arts and design, creative writing, cultural studies and digital technology.

The School bridges the boundaries between art and science as well as integrates traditional and new media. It values applied creativity, cultural awareness, and critical thinking as much as business sense and entrepreneurial success.

Its internationally recruited faculty members are amongst the foremost artists and researchers in the field, and they have brought a global perspective and forged many institutional partnerships for the School.

Graduates have consistently demonstrated high employability, with over 90% now working as independent artists and professionals in the creative industries, film, television, advertising, publishing, gaming, media production and post-production.

Many have won prestigious international and local awards for creative and technical innovation.

The School offers teaching loads commensurate with the requirements of a research university, start-up research grants, and ample opportunities for professional development.


  • Teach on average four courses a year, and assume an academic and administrative leadership role; pursue research in experimental game design and / or creative endeavors to make a significant contribution to the field;
  • and teach game design, game development, and creative coding for artists.

  • The appointee is also expected to teach on both undergraduate and postgraduate curriculums and advise postgraduate research students;
  • play an active role in curriculum development, management, and design; maintain an active research and practice profile with a focus on contemporary and future development and applications of computational media;
  • actively seek external grants and contracts to support research and creative endeavors; provide service to the School and University governance;
  • and contribute to professional engagement, networking, and outreach activities in computational media that enhance the academic and professional life of the School.


  • A PhD in related disciplines, preferably with game industry experience. Recognized international research and / or practice profile;
  • strong background in engineering and / or design; and a track-record of applying the knowledge to contemporary issues at the intersection of arts, culture, technology and society are required.

    Candidates with interdisciplinary research and teaching interests are especially welcome.

    Salary and Conditions of Service

    Remuneration package will be driven by market competitiveness and individual performance. Excellent fringe benefits include gratuity, leave, medical and dental schemes, and relocation assistance (where applicable).

    Initial appointment will be made on a fixed-term contract.


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